Don’t ask me why a presentation on user interface design made it into the IEEE proceedings schedule of the FH Hagenberg’s NFC Congress. Nevertheless, being the UI fetishist I am, Alice Moroni’s presentation struck my interest. Enjoy:

Alice started out by presenting a few cases of extremely bad design:
0 On sensible user interface design

According to her, catastrophes like the ones above are caused by a wrong approach to design – it does not consider the user:
1 On sensible user interface design

The solution is called user-centric design…which means putting the user at the center of the development process:
2 On sensible user interface design

Understanding users can be difficult – the slide below presents an overview of users needs:
3 On sensible user interface design

Prototypes are very useful when it comes to figuring out how users “tick”:
4 On sensible user interface design

Unfortunately, user tests are not easy. Their experience showed them that users should not be given too many tasks at a time (among other things):
5 On sensible user interface design

Users must be monitored discreetly, as their behavior changes the moment they feel monitored:
6 On sensible user interface design

Point-of-view cameras can be useful:
7 On sensible user interface design

Alternatively, a screencast solution can be used:
8 On sensible user interface design

When it comes to determining the users, a surprising thing pops up: 5 users are usually enough to find 85% of all eekers; whereas 15 are likely to find all of them according to J Nielsen:
9 On sensible user interface design

The next surprise: advanced users loathed their simple application. Some missed core features, while others felt that the program was “too lowly” for their taste:
10 On sensible user interface design


Related posts:

  1. Mobile Design Patterns – the list
  2. User Training for Busy Programmers – the review
  3. Mobile Design and Development – the review
  4. Design patterns for .NET CF, courtesy of Microsoft
  5. Seth Godin on Design